Friday in the office, so its time to think about DnD.
Thinking of using this build instead of the one already posted in the character thread.
- Spoiler:
====== Created Using Wizards of the Coast D&D Character Builder ======
Fyodor, level 14
Human, Warlord, Battle Captain
Build: Resourceful Warlord
Warlord: Battlefront Leader
Commanding Presence: Tactical Presence
Versatile Expertise: Versatile Expertise (Polearm)
Versatile Expertise: Versatile Expertise (Heavy Blade)
Human Power Selection: Bonus At-Will Power
Background: Borderlands Nobility (+2 Diplomacy), Occupation - Sentry (Perception class skill), Geography - Mountains (Dungeoneering class skill)
FINAL ABILITY SCORES
Str 22, Con 12, Dex 15, Int 16, Wis 15, Cha 9.
STARTING ABILITY SCORES
Str 16, Con 10, Dex 14, Int 14, Wis 13, Cha 8.
AC: 30 Fort: 31 Reflex: 27 Will: 29
HP: 99 Surges: 9 Surge Value: 24
TRAINED SKILLS
Diplomacy +13, History +15, Endurance +12, Perception +14, Athletics +18, Dungeoneering +14
UNTRAINED SKILLS
Acrobatics +9, Arcana +10, Bluff +6, Heal +9, Insight +9, Intimidate +8, Nature +9, Religion +10, Stealth +9, Streetwise +6, Thievery +9
FEATS
Human: Longhand Student
Level 1: Tactical Assault
Level 2: Armored Warlord
Level 4: Toughness
Level 6: Durable (retrained to Paragon Defenses at Level 12)
Level 8: Weapon Focus (Spear) (retrained to Armor Specialization (Scale) at Level 11)
Level 10: Saving Inspiration
Level 11: Heavy Blade Opportunity
Level 12: Fight On
Feat User Choice: Versatile Expertise
Level 14: Polearm Gamble
POWERS
Bonus At-Will Power: Commander's Strike
Warlord at-will 1: Direct the Strike
Warlord at-will 1: Viper's Strike
Warlord encounter 1: Vengeance is Mine
Warlord daily 1: Lamb to the Slaughter
Warlord utility 2: Adaptive Stratagem
Warlord encounter 3: Devastating Offensive
Warlord daily 5: Stand the Fallen
Warlord utility 6: Rousing Words
Warlord encounter 7: Surprise Attack
Warlord daily 9: Warlord's Recovery
Warlord utility 10: Reorient the Axis
Warlord encounter 13: Death from Two Sides (replaces Surprise Attack)
ITEMS
Iron Armbands of Power (heroic tier), Golden Crown of Battle Command (paragon tier), Mantle of the Golden General +4, Tactician's Wyvernscale Armor +3, Rushing Cleats (heroic tier), Farbond Spellblade Glaive +1, Chieftain's Glaive +3
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The ChangesLonghand Student + Viper's Strike means I can push people at will (up to 2 squares). This can set them up for charges, or push them into Ed's threat range, or Shao's AE.
Polearm Gamble + Longhand Student + Viper's Strike + Heavy Blade Opportunity means that when people attempt to close in on me, they get pushed away. Lowers the attractiveness of targetting me with melee attacks.
Switched to scale armor because of stat changes. Gained 2 AC, lost 1 Fortitude and 1 Reflex. Lost 3 HP.
Buffs are still as strong because of Tactician's Armor.
Lost the party-wide +4 initiative boost. Gained the ability to punt someone forward at the beginning of combat (Battlefront Shift). Will take Improved Battlefront Shift soon, so I can punt
two people.
Lost 1 accuracy because no longer using Greatspear.
Also opens me up for Battle Awareness + Polearm Momentum, but its a heavy investment.
tl;dr - I lost some numbers (initiative, accuracy) in favor of control and active defense. Worth it?
EDIT: Opening Shove will accomplish the same as Viper's Strike, except that it loses the defender-ish OA trick (the target can simply opt to not shift and we don't get free attack) and instead give one of you the ability to shift, or MBA the target (assuming you're in range). I trade my shitty damage for your awesome damage. Also saves me a feat because I no longer have to take Longhand Student.
Thoughts?