Flight
Special Flying Rules
finally found the update in the wall of text.
u can now OA while flying with the change to hover n flight.
- Spoiler:
- The Fly Action
Page 47: The following text replaces “The Fly Action”
section. These rules clarify how flight works and
remove “fly” as an action. The revisions also expunge
“crash” in favor of “fall.” See “Falling,” page 284 of
the Player’s Handbook.
Flight follows the basic movement rules, with the following
clarifications.
✦ Fly Speed: To fly, a creature takes the walk, run, or
charge action but uses its fly speed in place of its
walking speed. A creature that has a fly speed can
also shift and take other move actions, as appropriate,
while flying.
✦ Moving Up and Down: While flying, a creature can
move straight up, straight down, or diagonally up or
down. There is no additional cost for moving up or
down.
✦ Falling Prone: If a creature falls prone while it is
flying, it falls. This means a flying creature falls when
it becomes unconscious or suffers any other effect
that knocks it prone. The creature isn’t actually prone
until it lands and takes falling damage.
✦ Remaining in the Air: A flying creature does not
need to take any particular action to remain aloft; the
creature is assumed to be flying as it fights, moves,
and takes other actions. However, a flying creature
falls the instant it is stunned, unless it can hover.
✦ Landing: If a creature flies to a surface it can hold
onto or rest on, the creature can land safely.
✦ Terrain: Terrain on the ground does not affect a
flying creature if the terrain isn’t tall enough to reach
it. Because of this rule, flying creatures can easily
bypass typical difficult terrain, such as a patch of
ice on the ground. Aerial terrain can affect flying
creatures.
Special Flying Rules
- Spoiler:
- Page 48: In the Special Flying Rules section, replace
the Altitude Limit entry and the Hover entry with
the following entries. These rules clarify how flight
works. The revisions expunge “crash” in favor of
“fall” and remove the requirement that a creature be
hovering in order to shift or take opportunity attacks
while flying. See “Falling,” page 284 of the Player’s
Handbook.
Altitude Limit: If a creature has a specified altitude
limit, the creature falls at the end of its turn if it
is flying higher than that limit. For example, a creature
that has an altitude limit of 2 falls at the end of
its turn if it is flying higher than 2 squares.
Hover: A creature that can hover, such as a
beholder, can remain in the air even when it is
stunned.
finally found the update in the wall of text.
u can now OA while flying with the change to hover n flight.
Last edited by darthcow on Tue Nov 13, 2012 1:21 am; edited 1 time in total