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Low-Level Essentials Campaign: Points of Light

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shao

shao

Anybody interested in giving this a try?

Sometime in the near future, I would like to use the Heroes of the Fallen Lands (HotFL) and Heroes of the Forgotten Kingdoms (HoFK) to run a quick and simpler (not necessarily easier) campaign.

I would like to run a campaign based in the default 'Points of Light' 4E setting. The 'Points of Light' refer to the villages, cities, and other centres of civilization within the game world. Much of the campaign world is made up of forbidding wilderness where monsters and beasts roam free, and there are ruined fortresses, temples to forgotten gods, and ancient palaces.

I'm going for a more gutsy, sword-and-sorcery feel to this campaign. I'm not that interested in aiming for deep immersive play in every single session, but I'll like the games to be fun; the simpler mechanics of the Essentials characters may be helpful for freeing up brainspace from character powers and abilities, so we can have a bit more time to explore and simulate this imaginary world, as well as tell some stories together.

I'll post up a quick summary of the 4E setting here (reposted from a WOTC forum); I think WOTC designed this setting in a necessarily vague manner, so that different DMs and groups can fit in the stuff that they need and want for their games.

"Here's what we know. The Empire of Nerath lasted for several hundred years. It came after the fall of Bael Turath and Arkhosia, which tore each other apart "many centuries ago" and Nerath wasn't established until sometime after that. From the DMG, it says that "up until four centuries ago" the Nentir Vale was ruled by human hill-chieftains, but then settlers from Nerath in the south began moving north into the vale. That suggests that Nerath is somewhere in the neighborhood of 500 years old, and it fell almost 100 years ago in a war with the gnolls under the banner of their demon god the Ruler of Ruin.

So you're looking at about 400 years of rule, with a definite expansion sometime in the first century of it's existance and a noticable decline for the last century before it's destruction.

We know that Nerath was predominantly a human kingdom, but that the current PC races exist together in most towns today because back in the days of old Nerath they were the races that had allied together to form the Empire. Other races, like the minotaurs, though they can be as civilized and good as any given human or elven nation--still they largely marginalized and concidered monsters because they weren't part of this once great nation.

Most of the cities and Points of Light that exist in the world were once part of Nerath. The roads that still exist were created by them, as are most of the castles and keeps (though many lie in ruins after the war). There was a tendency, with the fall of Nerath, for the races to pull back to their own lands, the elves to the forests, the eladrin to the Feywild, the dwarves into the mountain valleys--but strong ties of fellowship and long traditions still remembered connect them. In some places, life continues on much as it did during the days of the Empire."

I'll post more soon. Please register your interest on this thread if you'll like to shed your unique brand of brilliance on these Points of Light!

Anand, Josh - I may try to do a Play-By-Post too, actually, so maybe we can still play together, given your busy schedules and overseas commitments!

2Low-Level Essentials Campaign: Points of Light Empty Essentials Classes Tue Aug 02, 2011 4:59 pm

shao

shao

4E Version/ Essentials Version

Cleric: Warpriest (divine leader, with 3.5 style domains with their different spells and powers)

Druid: Sentinel (primal leader, with pets and versatile spells for different situations)

Rogue: Thief (martial striker, hyper-accurate with lots of mobility-based ways to get combat advantage: think the Prince of Persia)

Fighter: Knight (martial defender, with debuff/ protection auras), Slayer (martial striker, hit you with big sword and painful basic attacks)

Warlock: Hexblade (arcane striker, kill you with cursed sword and steal your soul with dark magic)

Paladin: Cavalier (divine defender, all virtuous and pure, kinda like the AD&D Paladin)

Ranger: Hunter (primal and martial controller, Swiftarrow-style machinegunner) Scout (primal and martial striker, Musashi-style shredder)

Wizard: Mage (arcane controller, with different Schools of Magic to choose from.. RETROMANCER!)



Last edited by shao on Tue Aug 02, 2011 11:36 pm; edited 1 time in total

3Low-Level Essentials Campaign: Points of Light Empty Essentials Races/ Cultures Tue Aug 02, 2011 5:09 pm

shao

shao

This post is pretty much just a placeholder for now. I will put up more info when I have the time and energy.

Available PC Races
Dwarf
Dragonborn
Drow
Eladrin
Elf
Half-Elf
Half-Orc
Halfling
Human
Tiefling

4Low-Level Essentials Campaign: Points of Light Empty When Nature Attacks! Thu Aug 04, 2011 3:00 pm

shao

shao

Antarri Serfus (AKA Brother-to-Shadows)
Level 1 Half-Elf Sentinel
Background: Silent Hunter (+2 to Perception), Underdark Exile (Dungeoneering Class Skill)
Player: Aziz

Spoiler:



Last edited by shao on Sun Aug 07, 2011 12:48 pm; edited 8 times in total

shao

shao

Introduction
(This introduction comes from Points of Light: Design & Development by Richard Baker, published August 29, 2007 in Dragon Magazine, Vol. 360.)

The world is populated by a variety of intelligent races, strange monsters lurk on other planes, ancient empires have left ruins across the face of the world, and so on. But one of the new key conceits about the D&D world is simply this: Civilized folk live in small, isolated points of light scattered across a big, dark, dangerous world.

Most of the world is monster-haunted wilderness. The centers of civilization are few and far between, and the world isn’t carved up between nation-states that jealously enforce their borders. A few difficult and dangerous roads tenuously link neighboring cities together, but if you stray from them you quickly find yourself immersed in goblin-infested forests, haunted barrowfields, desolate hills and marshes, and monster-hunted badlands. Anything could be waiting down that old overgrown dwarf-built road: a den of ogre marauders, a forgotten tower where a lamia awaits careless travelers, a troll’s cave, a lonely human village under the sway of a demonic cult, or a black wood where shadows and ghosts thirst for the blood of the living.

Given the perilous nature of the world around the small islands of civilization, many adventures revolve around venturing into the wild lands. For example:

1, Roads are often closed by bandits, marauders such as goblins or gnolls, or hungry monsters such as griffons or dragons. The simple mission of driving off whomever or whatever is preying on unfortunate travelers is how many young heroes begin their careers.

2, Since towns and villages do not stay in close contact, it’s easy for all sorts of evils to befall a settlement without anyone noticing for a long time. A village might be terrorized by a pack of werewolves or enslaved by an evil wizard, and no one else would know until adventurers stumbled into the situation.

3, Many small settlements and strongholds are founded, flourish for a time, and then fall into darkness. The wild lands are filled with forgotten towers, abandoned towns, haunted castles, and ruined temples. Even people living only a few miles away from such places might know them only by rumor and legend.

The common folk of the world look upon the wild lands with dread. Few people are widely traveled—even the most ambitious merchant is careful to stick to better-known roads. The lands between towns or homesteads are wide and empty. It might be safe enough within a day’s ride of a city or an hour’s walk of a village, but go beyond that and you are taking your life into your hands. People are scared of what might be waiting in the old forest or beyond the barren hills at the far end of the valley, because whatever is out there is most likely hungry and hostile. Striking off into untraveled lands is something only heroes and adventurers do.

Another implication of this basic conceit of the world is that there is very little in the way of authority to deal with raiders and marauders, outbreaks of demon worship, rampaging monsters, deadly hauntings, or similar local problems. Settlements afflicted by troubles can only hope for a band of heroes to arrive and set things right. If there is a kingdom beyond the town’s walls, it’s still largely covered by unexplored forest and desolate hills where evil folk gather. The king’s soldiers might do a passable job of keeping the lands within a few miles of his castle free of monsters and bandits, but most of the realm’s outlying towns and villages are on their own.

In such a world, adventurers are aberrant. Commoners view them as brave at best, and insane at worst. But such a world is rife with the possibility for adventure, and no true hero will ever lack for a villain to vanquish or a quest to pursue.

6Low-Level Essentials Campaign: Points of Light Empty First Game (08/08/2011) Fri Aug 05, 2011 12:23 pm

shao

shao

Date of Pilot: 8th August 2011 (Monday)
Starting Time: 0900 hrs
Meeting Place: Tampines (to be announced)
Cast: Aziz (Half-Drow Sentinel), Ken, (Drow Thief), Raihan (Slayer or Hexblade), Kyle (???), Jansen (Tiefling Hexblade)

7Low-Level Essentials Campaign: Points of Light Empty Drowboys and Aliens Fri Aug 05, 2011 1:39 pm

shao

shao

Lucia/ 'Lucy'
Level 1 Drow Thief
Background: Self-Taught Sneak (+2 to Stealth), Religious Upbringing (Religion Class Skill)
Player: Ken

Spoiler:



Last edited by shao on Sun Aug 07, 2011 12:48 pm; edited 6 times in total

shao

shao

???
Level 1 Tiefling Hexblade
Backgrounds: Heir to Hell (+2 to Endurance), Friendly Face (Diplomacy Class Skill)
Player: Jansen

Spoiler:



Last edited by shao on Sun Aug 07, 2011 12:51 pm; edited 3 times in total

kennif

kennif

shao wrote:???
Level 1 Drow Thief
Background: Self-Taught Sneak (+2 to Stealth)
Player: Ken

Spoiler:


As of lack of idea....my adopted father named me Lucy just for laughs (he's funny like that) Razz Sorry brain juice not enough...sanity got zapped really hard due to the Ancient one keep trying to awake in Arkham.

shao

shao

???
Level 1 Human Slayer
Background: Tough as Hell (+2 to Intimidate), Fearless (Acrobatics Class Skill)
Player: Kyle

Spoiler:

shao

shao

House Rules

Hi, I'm giving all characters a free suitable Weapon Expertise feat, as well as a free trained class skill, depending on their backgrounds and occupations.

Currently, we have:

1) Brother-to-Shadows, played by Aziz. Free feat: Versatile Expertise (improves accuracy of both weapon and implement attacks), Free skill: Dungeoneering (the primal spirits of the Underdark remember you, even if you have forgotten them), Occupation: Herbalist living on the fringes of society

2) Lucy, played by Ken. Free feat: Light Blade Expertise (you so ninja), Free skill: Religion (growing up in a Church of Pelor will do that to you..), Occupation: Salesgirl at the local Adventurer's Supplies shop

3) ???, played by Jansen. Free feat: Rod Expertise (you somehow just knew how to use that mysterious black iron rod you found..), Free skill: Diplomacy (you've always been a friendly and unassuming guy, who puts everybody at ease), Occupation: Apprentice mason

4) ???, played by Kyle. Free feat: Master at Arms (you've trained your entire life with all kinds of different weapons, whether they're bows or swords), Free skill: Acrobatics (first in, last out!), Occupation: Guard Lieutenant

12Low-Level Essentials Campaign: Points of Light Empty Dayereth of House Aleval Sun Aug 07, 2011 7:59 pm

Belisarius Punchee


Admin

Hi everyone,

I will be playing Dayereth of House Aleval, a troubled Drow youth from a dysfunctional family. He lives in a household with a lot of anger issues and pent-up frustration. His parents are spies working for House Aleval that struggles for control of a major underdark city. His mother, a once fast-rising priestess of Lolth incurred the anger of her matron mother and has been given the unenviable task of keeping watch over drow dissidents and political exiles that live in the village of Jomlet.

His father was a once a great talent with the rapier but a moment of mercy in duel caused him to maim his favored right hand. He now employs his razor wit as a spymaster. His wife had never blamed him openly for his moment of weakness and they share a tempestuous if loving relationship. Deep down he feels guilty that he has recently become a double-agent but he sees no future in remaining loyal to a ruling house that has effectively exiled his family.

Dayereth was born on the surface and has never been in the Underdark. A prodigous talent like his father, he has the beginnings of a master swordmaster. His mother demeans him constantly and taunts him when he shows any sign of vulnerability. She expects him to be ruthless and takes out her frustrations on the lad.

Dayereth has an uneasy friendship with a gang of school yard bullies led by a Half-Orc called Biff and spends most of his time playing and feeding his collection of monstrous spiders. His favourite is a small albino spider he calls Fangs. He has an affinity for animals of all stripes.

Dayerth feels a loyalty to a nation he has never been to. He has impulses that shame him (kindness is weakness!) and is somewhat shy of strangers. He would like to play the sport of “kilding” but watches from a hidden perch in the trees.

He has a younger sister, Danesa who is a little too friendly with the local elf children. He is protective of her but disdains her for "liking the enemy" though he does not quite understand what that really means. On occasion, Dayereth gets into fights with other Elves but has stop short of actually killing any. His mother has expressly forbidden this.

His goal as a young drow is to live up to his family's expectations so that they could stop fighting and return "home".

Residence: Mansion befitting a wealthy drow political dissident.

Servants: Mumble the Bullywug Butler, Theo the vampire

Traits: Caustic wit. Arrogant to non-drow. Flashy fighting style. Dayereth has a weakness for fighting for the underdog.

What Dayereth thinks of characters.

Sullivan of the Swamp People- An annoying smelly human gator bait who whines too much.

Lucy the Thief- "Why is she ashamed of who she is? She has some talent in the dark arts."

Brother-to-Shadows- Grudging respect...for a half-breed.

Dayereth Achievements

Dayereth arranges for the survivors of the summer feast tragedy to take shelter in his family's guest houses. He hopes to turn this situation into some political advantage.

Dayereth saves his sister, Danesa from the clutches of cultists serving the God of the Underdark. He is relieved that she is relatively unharmed and now seeks to wreck vengeance on the cult. He also wishes to search for his missing parents in the Kuo Toa city.

Spoiler:







Last edited by Belisarius Punchee on Mon Aug 08, 2011 7:27 pm; edited 2 times in total (Reason for editing : Character Update)

Belisarius Punchee


Admin


Character updated after details of first session.

josh



dunno what your idea of play by post is, but http://www.rptools.net/index.php?page=maptool is a good thingy to play online.

anand

anand
Admin

If we're playing by post, I'd like to be a Human Hexblade :)

josh



is this happening and if yes, should i make a subforum for it?

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