Anybody interested in giving this a try?
Sometime in the near future, I would like to use the Heroes of the Fallen Lands (HotFL) and Heroes of the Forgotten Kingdoms (HoFK) to run a quick and simpler (not necessarily easier) campaign.
I would like to run a campaign based in the default 'Points of Light' 4E setting. The 'Points of Light' refer to the villages, cities, and other centres of civilization within the game world. Much of the campaign world is made up of forbidding wilderness where monsters and beasts roam free, and there are ruined fortresses, temples to forgotten gods, and ancient palaces.
I'm going for a more gutsy, sword-and-sorcery feel to this campaign. I'm not that interested in aiming for deep immersive play in every single session, but I'll like the games to be fun; the simpler mechanics of the Essentials characters may be helpful for freeing up brainspace from character powers and abilities, so we can have a bit more time to explore and simulate this imaginary world, as well as tell some stories together.
I'll post up a quick summary of the 4E setting here (reposted from a WOTC forum); I think WOTC designed this setting in a necessarily vague manner, so that different DMs and groups can fit in the stuff that they need and want for their games.
"Here's what we know. The Empire of Nerath lasted for several hundred years. It came after the fall of Bael Turath and Arkhosia, which tore each other apart "many centuries ago" and Nerath wasn't established until sometime after that. From the DMG, it says that "up until four centuries ago" the Nentir Vale was ruled by human hill-chieftains, but then settlers from Nerath in the south began moving north into the vale. That suggests that Nerath is somewhere in the neighborhood of 500 years old, and it fell almost 100 years ago in a war with the gnolls under the banner of their demon god the Ruler of Ruin.
So you're looking at about 400 years of rule, with a definite expansion sometime in the first century of it's existance and a noticable decline for the last century before it's destruction.
We know that Nerath was predominantly a human kingdom, but that the current PC races exist together in most towns today because back in the days of old Nerath they were the races that had allied together to form the Empire. Other races, like the minotaurs, though they can be as civilized and good as any given human or elven nation--still they largely marginalized and concidered monsters because they weren't part of this once great nation.
Most of the cities and Points of Light that exist in the world were once part of Nerath. The roads that still exist were created by them, as are most of the castles and keeps (though many lie in ruins after the war). There was a tendency, with the fall of Nerath, for the races to pull back to their own lands, the elves to the forests, the eladrin to the Feywild, the dwarves into the mountain valleys--but strong ties of fellowship and long traditions still remembered connect them. In some places, life continues on much as it did during the days of the Empire."
I'll post more soon. Please register your interest on this thread if you'll like to shed your unique brand of brilliance on these Points of Light!
Anand, Josh - I may try to do a Play-By-Post too, actually, so maybe we can still play together, given your busy schedules and overseas commitments!
Sometime in the near future, I would like to use the Heroes of the Fallen Lands (HotFL) and Heroes of the Forgotten Kingdoms (HoFK) to run a quick and simpler (not necessarily easier) campaign.
I would like to run a campaign based in the default 'Points of Light' 4E setting. The 'Points of Light' refer to the villages, cities, and other centres of civilization within the game world. Much of the campaign world is made up of forbidding wilderness where monsters and beasts roam free, and there are ruined fortresses, temples to forgotten gods, and ancient palaces.
I'm going for a more gutsy, sword-and-sorcery feel to this campaign. I'm not that interested in aiming for deep immersive play in every single session, but I'll like the games to be fun; the simpler mechanics of the Essentials characters may be helpful for freeing up brainspace from character powers and abilities, so we can have a bit more time to explore and simulate this imaginary world, as well as tell some stories together.
I'll post up a quick summary of the 4E setting here (reposted from a WOTC forum); I think WOTC designed this setting in a necessarily vague manner, so that different DMs and groups can fit in the stuff that they need and want for their games.
"Here's what we know. The Empire of Nerath lasted for several hundred years. It came after the fall of Bael Turath and Arkhosia, which tore each other apart "many centuries ago" and Nerath wasn't established until sometime after that. From the DMG, it says that "up until four centuries ago" the Nentir Vale was ruled by human hill-chieftains, but then settlers from Nerath in the south began moving north into the vale. That suggests that Nerath is somewhere in the neighborhood of 500 years old, and it fell almost 100 years ago in a war with the gnolls under the banner of their demon god the Ruler of Ruin.
So you're looking at about 400 years of rule, with a definite expansion sometime in the first century of it's existance and a noticable decline for the last century before it's destruction.
We know that Nerath was predominantly a human kingdom, but that the current PC races exist together in most towns today because back in the days of old Nerath they were the races that had allied together to form the Empire. Other races, like the minotaurs, though they can be as civilized and good as any given human or elven nation--still they largely marginalized and concidered monsters because they weren't part of this once great nation.
Most of the cities and Points of Light that exist in the world were once part of Nerath. The roads that still exist were created by them, as are most of the castles and keeps (though many lie in ruins after the war). There was a tendency, with the fall of Nerath, for the races to pull back to their own lands, the elves to the forests, the eladrin to the Feywild, the dwarves into the mountain valleys--but strong ties of fellowship and long traditions still remembered connect them. In some places, life continues on much as it did during the days of the Empire."
I'll post more soon. Please register your interest on this thread if you'll like to shed your unique brand of brilliance on these Points of Light!
Anand, Josh - I may try to do a Play-By-Post too, actually, so maybe we can still play together, given your busy schedules and overseas commitments!