Well,
I'll like to chip in my 2 cents bout the fight. It didn't seem very winnable to me, and I didn't feel like I had much options in the fight.
Just looking at the Oblivion Wraiths alone - having 50 constant aura damage and 5 high-damage attacks (totalling 25d12+25 worth of damage) potentially every couple of turns... perhaps the damage adjustments may have gone a bit off the curve? Let's consider the following factors:
1) we're mostly melee, and the map is small, as it's a small boat; as a result, we can't get out of the aura and have to eat the damage with little effort on the part of the wraiths..
2) the wraiths are insubstantial, which is balanced off by their lower HP, so it roughly works out the same - but it feels very different when our attacks ping them ineffectually.
3) we didn't have many options last night for suppressing the insubstantial or the regeneration, neither in terms of characters nor in terms of gear.
4) we couldn't heal easily, cos of the auras, so it's hard to turn the beat back and recover from the initial onslaught.
And all this is just from the wraiths alone; we hadn't factored in the other monsters or other conditions. You can imagine why, in my experience, it seemed like a pretty demoralizing fight, and victory didn't really seem like it was possible.
(For the record, all I did before I died was Assume Mountain Thunder Form, Mass Mark, Charge on the first round, and eat an OA along the way; I had to charge as I couldn't get to the oni normally, cos I was still slowed from the Lich King Rot. I dropped in the next round, despite my moderately OK defenses, high HP, and damage resistance, and all those abilities really bought was 3 rounds of Aketh not dying from the aura and ongoing damage (he was at -43 HP; in another 2 rounds, he would have hit -71, and be really dead.)
I hope I don't come across as being whinging here; that's not my intent. I'm just sharing my feedback as a player, and mostly, I'm thinking aloud to myself and sharing my musings.
I feel the high damage expressions for the monsters, and their ability to deny us from using our HP recovery resources, could have resulted in only one probable resolution for the fight... which we went through yesterday at the conclusion of our campaign.
As Mark said, it's something to think about in terms of balancing encounters for future games. It's definitely something I'll have to consider for my own games, and I'll run the tests about monster damage expressions and expected PC HP resources, just to learn a bit more bout encounter design.
Last edited by shao on Mon Oct 03, 2011 9:15 am; edited 1 time in total