High Jump
Page 182: In the first line of the shaded text, replace
“Part of a move action” with “The check is usually
part of a move action, but it can be part of any of your
actions that involve you moving.” This update clarifies
that a character can jump as part of a non-move action
that includes movement, such as a standard
action that lets a character move and attack.
Long Jump
Page 182-183: In the first line of the shaded text,
replace “Part of a move action” with “The check is
usually part of a move action, but it can be part of any
of your actions that involve you moving.” In addition,
in the “Distance Jumped Horizontally” and “Distance
Cleared Vertically” bullets, replace “move action”
with “action.” This update clarifies that a character
can climb as part of a non-move action that includes
movement, such as a standard action that lets a character
move and attack.
✦ Distance Jumped Horizontally: Make an Athletics
check and divide your check result by 10 (round
down). This is the number of squares you can leap
across. You land in the square determined by your
result. If you end up over a pit or a chasm, you fall
and lose the rest of your action.
✦ Distance Cleared Vertically: The vertical distance
you clear is equal to one-quarter of the distance you
jumped horizontally. If you could not clear the vertical
distance of an obstacle along the way, you hit the
obstacle, fall prone, and lose the rest of your action.