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Characters!

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Belisarius Punchee
jo
6 posters

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1Characters! Empty Characters! Sun Sep 25, 2011 12:48 pm

jo

jo
Admin

Character Sheet: (updated to level 4)

Spoiler:




Story:

Spoiler:



Last edited by jo on Fri Dec 30, 2011 2:05 pm; edited 13 times in total (Reason for editing : Level siah)

2Characters! Empty Re: Characters! Sun Sep 25, 2011 7:40 pm

Belisarius Punchee


Admin


Nicely written Jo. Keep up the great work!

Regards,

Raihan

3Characters! Empty Tomas Sculgin Sun Oct 23, 2011 2:38 pm

josh



Tomas Sculgin, Smuggler and Gentleorc.

Stats!:

Story:



Last edited by josh on Thu Nov 24, 2011 10:54 pm; edited 2 times in total

4Characters! Empty Azshaura (HJ) Sat Nov 05, 2011 8:17 pm

azshaura




Azshaura, level 3
Elf, Ranger
Build: Archer Ranger
Fighting Style: Archer Fighting Style
Ranger: Prime Shot

FINAL ABILITY SCORES
Str 10, Con 11, Dex 20, Int 10, Wis 16, Cha 8.

STARTING ABILITY SCORES
Str 10, Con 11, Dex 18, Int 10, Wis 14, Cha 8.


AC: 20 Fort: 12 Reflex: 17 Will: 14
HP: 33 Surges: 6 Surge Value: 8

TRAINED SKILLS
Nature +11, Perception +11, Stealth +10, Acrobatics +10, Heal +9

UNTRAINED SKILLS
Arcana +1, Bluff, Diplomacy, Dungeoneering +4, Endurance, History +1, Insight +4, Intimidate +1, Religion +1, Streetwise, Thievery +5, Athletics

FEATS
Level 1: Lethal Hunter
Level 2: Weapon Proficiency (Greatbow)
Feat User Choice: Weapon Expertise (Bow)

POWERS
Ranger at-will 1: Nimble Strike
Ranger at-will 1: Twin Strike
Ranger encounter 1: Two-Fanged Strike
Ranger daily 1: Sure Shot
Ranger utility 2: Invigorating Stride
Ranger encounter 3: Disruptive Strike

ITEMS
Adventurer's Kit, Greatbow, Longsword, Screaming Hide Armor +1, Bracers of Archery (heroic tier)

5Characters! Empty New Character - Psion Thu Nov 17, 2011 9:44 am

heng

heng

Azni, level 3
Shardmind, Psion
Build: Telepathic Psion
Discipline Focus: Telepathy Focus
Shardmind: Perception Bonus

FINAL ABILITY SCORES
Str 11, Con 10, Dex 10, Int 20, Wis 8, Cha 16.

STARTING ABILITY SCORES
Str 11, Con 10, Dex 10, Int 18, Wis 8, Cha 14.


AC: 17 Fort: 11 Reflex: 16 Will: 16
HP: 30 Surges: 6 Surge Value: 7

TRAINED SKILLS
Bluff +9, Insight +5, Arcana +13, Perception +7

UNTRAINED SKILLS
Acrobatics +1, Diplomacy +4, Dungeoneering, Endurance +3, Heal, History +6, Intimidate +4, Nature, Religion +6, Stealth +1, Streetwise +4, Thievery +1, Athletics +1

FEATS
Psion: Ritual Caster
Level 1: Improved Initiative
Level 2: Psychic Focus

POWERS
Psion at-will 1: Dishearten
Psion at-will 1: Memory Hole
Psion daily 1: Ravening Thought
Psion utility 2: Intellect Fortress
Psion at-will 3: Fuse Form

ITEMS
Adventurer's Kit, Climber's Kit, Accurate orb of Nimble Thoughts +1, Repulsion Cloth Armor (Basic Clothing) +1, Wavestrider Boots (heroic tier)
RITUALS
Silence

Wishlist
Lv 2: Repulsion Armor + 1 (AV1) - already equipped
Lv 3: Orb of Nimble Thoughts +1 (PHB3)- already equipped
Lv 4: Wavestrider Boots (PHB1) - already equipped
Lv 5: Resplendent Gloves (AV2)

6Characters! Empty Re: Characters! Fri Nov 18, 2011 2:17 am

darthcow



Hi Heng,
Mark here, Raihan asked me to provide some input and suggestions.

1. Got free versatile expertise feat. To put it in CB click the little HOUSE icon in the FEAT CHOICE CHECKLIST box.

2. I'd go for an 18,13,13,10,10,8 stat allocation. 18 INT, 13 CHA/WIS, 8 STR or DEX, 10 in the rest. Alternatively you can put 13 CON instead of WIS, this will give you some decent FORT defence and HP/surges.

3. While Memory Hole is a nice power to have, I'd suggest a more controlly-type at-will like, Static Mote - auto slow, nice burst radius (unfriendly tho), then again it's only a suggestion.
Or if you wanna go for a more damage focused at-will, you can consider Mind Thrust - targets will, can be used as a RBA, thus you get +2 damage with Resplendent Gloves, used together with the Bracers of the Perfect Shot and Psychic Focus feat, you get a total of 1d10+11 damage with an unaugmented at-will. (you may even wanna consider the Vicious Intrusion feat for an additional +3 damage when you use Distract, look at point no.6 Idea )

4. Dishearten is a staple at-will Psion power king

5. I personally prefer the Mind Shroud utility power, makes you slowed but gives u TOTAL COVER that's +5 to all defences!

6. Feat-wise, can consider Discipline Adept (let you use Distract and Send Thoughts twice per encounter) & Mind Link (use Send Thoughts to ignore cover & concealment against the target for the whole encounter, combo with Discipline Adept, you can ignore C&C for 2 targets)

7. Level 3 at-will, I personally like Kinetic Trip, some people prefer Betrayal, basically when playing a Psion you'd wanna focus your powers for more funky ways to screw up the DM's actions Twisted Evil

Alrighty, that's all for now Sleep time

7Characters! Empty Psion (post test-drive) Sat Nov 19, 2011 7:56 pm

heng

heng

Hi Mark - Have taken on board some of your suggestions, thanks!

Hi Rai,

As discussed I've made some changes to my character after having the opportunity to "transform and roll out" last night.

Characters! 967853e34a9eec1fbbceafd53141b067

Azni, level 4
Shardmind, Psion
Build: Telepathic Psion
Discipline Focus: Telepathy Focus
Versatile Expertise: Versatile Expertise (Staff)
Versatile Expertise: Versatile Expertise (Orb)
Shardmind: Diplomacy Bonus

FINAL ABILITY SCORES
Str 8, Con 13, Dex 10, Int 21, Wis 10, Cha 16.

STARTING ABILITY SCORES
Str 8, Con 13, Dex 10, Int 18, Wis 10, Cha 13.


AC: 18 Fort: 13 Reflex: 17 Will: 17
HP: 37 Surges: 7 Surge Value: 9

TRAINED SKILLS
Diplomacy +12, Insight +7, Arcana +14, History +12

UNTRAINED SKILLS
Acrobatics +2, Bluff +5, Dungeoneering +2, Endurance +5, Heal +2, Intimidate +5, Nature +2, Perception +2, Religion +7, Stealth +2, Streetwise +5, Thievery +2, Athletics +1

FEATS
Psion: Ritual Caster
Level 1: Mindlink
Level 2: Discipline Adept
Feat User Choice: Versatile Expertise
Level 4: Superior Implement Training (Accurate orb)

POWERS
Psion at-will 1: Dishearten
Psion at-will 1: Static Mote
Psion daily 1: Living Missile
Psion utility 2: Intellect Fortress
Psion at-will 3: Kinetic Trip

ITEMS
Adventurer's Kit, Climber's Kit, Wavestrider Boots (heroic tier), Elusive Cloth Armor (Basic Clothing) +1, Aversion Accurate staff +1, Accurate orb of Nimble Thoughts +2
RITUALS
Silence

During the Last War:

Within a small bog in the nation of Breland, some time in the middle of Eberron's Last War, the Shardmind, Azni came to sentience - not knowing where he was or how he came to be. Driven to learn of his origins, he wandered the nearby villages, town and cities, looking out for some clue that might give him the answers he sought. This endeavor was not especially easy; as a Shardmind wholly ignorant of the local customs, humanoid emotions and subtle nuances of the folk around him, his bluntness often worked against him. The fact that a war was raging on didn't help very much either. Undeterred, he resorted to using his innate telepathic talents to continue his search for leads whilst simultaneously learning about the other races around him.

One day, while "eavesdropping" on a nearby group of Breland(ian/ic?) soldiers, he picked up a curious emotion he had never encountered before; treasonous betrayal. A member of the company was a spy for the nation of Cyre. Intrigued, Azi blatantly strode up and casually questioned the soldier why he had defected despite being born and raised Breland(ian/ic?). The spy was taken completely by surprise and panicked, immediately fleeing the scene. He was arrested shortly after and never seen again. News of this event reached the ears of the local army's intelligence division who promptly approached Azni with an offer; serve as a mole-spotter for them and they would share with him any information they knew about his kind. Azni immediately agreed. Over the next few years, he served his employers well and consequently learnt a great deal from their vast information network; about the demise of the Living Gate and that there were others like him with similar/differing philosophies (some noble, others fatalistic). With the abrupt ending of the War, Azni is now free to pursue his ambition of inheriting the purpose of the Living Gate as a God Shard.

Personality Traits:
To Azni, cold infallible logic is the answer to any solution. He may not win any popularity votes amongst his companions from time to time but it matters little to him. He believes it futile to attempt to remake the Living Gate. Where the Gate failed in their purpose as a whole, perhaps the answer lies in the now individualistic Shardmind. His is quietly reserved but always cautious, ever on the lookout for his more extremist brethern who strive to reunite them all (usually quite fatally) as the Living Gate once more.

Mannerisms & appearance:
To any common observer, Azni appears as a collection of milky-white crystalline shards given humanoid shape. The pattern in which he has gathered his shards however emulate certain humanoid visual characteristics; long hair, large forearms and claw like hands, high cheekbones and talon-like feet. He wears simple robes; more so to blend in with the citizens of Sharn rather than shield him from the elements.

8Characters! Empty Re: Characters! Tue Dec 06, 2011 7:55 pm

darthcow



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